Procedural modeling of cities

GitHub Repository (contains paper, presentation, and demo implementation source):

https://github.com/phiresky/procedural-cities

Hosted version of the presentation slides:

./presentation.html

Hosted version of the demonstration:

./demo.html

Configuration options can be passed as URL parameters, see the slides source and the configuration interface.

Contact

References

Chen, Guoning, Gregory Esch, Peter Wonka, Pascal Müller, and Eugene Zhang. 2008. “Interactive Procedural Street Modeling.” In ACM SIGGRAPH 2008 Papers, 103:1–10. SIGGRAPH ’08. New York, NY, USA: ACM. https://doi.org/10.1145/1399504.1360702.
Coelho, A., M. Bessa, A. Augusto Sousa, and F. Nunes Ferreira. 2007. “Expeditious Modelling of Virtual Urban Environments with Geospatial L-Systems.” Computer Graphics Forum 26 (4): 769–82. https://doi.org/10.1111/j.1467-8659.2007.01032.x.
“Esri CityEngine | 3d Modeling Software for Urban Environments.” n.d. Accessed November 8, 2015. http://www.esri.com/software/cityengine.
Kelly, George, and Hugh Mccabe. 2006. A Survey of Procedural Techniques for City Generation.” ITB Journal.
Kelly, George, and Hugh McCabe. 2007. “Citygen: An Interactive System for Procedural City Generation.” In Fifth International Conference on Game Design and Technology, 8–16. http://procedural.googlecode.com/svn-history/r121/trunk/articles_cities/citygen_gdtw07.pdf.
Lechner, Thomas, Ben Watson, and Uri Wilensky. 2003. “Procedural City Modeling.” In In 1st Midwestern Graphics Conference.
Lipp, M., D. Scherzer, P. Wonka, and M. Wimmer. 2011. “Interactive Modeling of City Layouts Using Layers of Procedural Content.” Computer Graphics Forum 30 (2): 345–54. https://doi.org/10.1111/j.1467-8659.2011.01865.x.
Martin, Andrew, Andrew Lim, Simon Colton, and Cameron Browne. 2010. “Evolving 3d Buildings for the Prototype Video Game Subversion.” In Applications of Evolutionary Computation, edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna I. Esparcia-Alcazar, Chi-Keong Goh, et al., 111–20. Lecture Notes in Computer Science 6024. Springer Berlin Heidelberg. http://link.springer.com/chapter/10.1007/978-3-642-12239-2_12.
Müller, Pascal, Peter Wonka, Simon Haegler, Andreas Ulmer, and Luc Van Gool. 2006. “Procedural Modeling of Buildings.” In ACM SIGGRAPH 2006 Papers, 614–23. SIGGRAPH ’06. New York, NY, USA: ACM. https://doi.org/10.1145/1179352.1141931.
Parish, Yoav I. H., and Pascal Müller. 2001. “Procedural Modeling of Cities.” In Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 301–8. SIGGRAPH ’01. New York, NY, USA: ACM. https://doi.org/10.1145/383259.383292.
Peter Wonka Research, dir. 2008. 2008 SG Interactive Procedural Street Modeling - Youtube. https://www.youtube.com/watch?v=2PcpURiyJFw.
“Procedural City, Part 1: Introduction. Twenty Sided.” n.d. Accessed November 5, 2015. http://www.shamusyoung.com/twentysidedtale/?p=2940.
Sean Barrett. 2008. L-Systems Considered Harmful.” 2008. http://nothings.org/gamedev/l_systems.html.
Vanegas, C. A., D. G. Aliaga, P. Wonka, P. Müller, P. Waddell, and B. Watson. 2010. “Modelling the Appearance and Behaviour of Urban Spaces.” Computer Graphics Forum 29 (1): 25–42. https://doi.org/10.1111/j.1467-8659.2009.01535.x.
Weber, Basil, Pascal Müller, Peter Wonka, and Markus Gross. 2009. “Interactive Geometric Simulation of 4d Cities.” Computer Graphics Forum 28 (2): 481–92. https://doi.org/10.1111/j.1467-8659.2009.01387.x.
Wonka, Peter, Michael Wimmer, François Sillion, and William Ribarsky. 2003. “Instant Architecture.” In ACM SIGGRAPH 2003 Papers, 669–77. SIGGRAPH ’03. New York, NY, USA: ACM. https://doi.org/10.1145/1201775.882324.